mirror of
https://github.com/ericasch6/scrum-poker-internal.git
synced 2026-10-15 13:26:10 +00:00
big shot
This commit is contained in:
@@ -4,7 +4,9 @@ import { toast } from 'vue-sonner';
|
||||
import { useRoomEmotes } from '@/composables/useRoomEmotes';
|
||||
import { store as throwPaperBallRoute } from '@/routes/room/emote/paper-ball';
|
||||
import type {
|
||||
PaperBallChargeLevel,
|
||||
PaperBallFlight,
|
||||
PaperBallKnockback,
|
||||
PaperBallThrowError,
|
||||
PaperBallThrownPayload,
|
||||
PaperBallTossOptions,
|
||||
@@ -13,6 +15,14 @@ import type {
|
||||
const PAPER_BALL_FLIGHT_DURATION = 780;
|
||||
const SEEN_EVENT_RETENTION = 5_000;
|
||||
const THROW_BUTTON_COOLDOWN = 550;
|
||||
const MAX_KNOCKBACK_DISTANCE = 72;
|
||||
const KNOCKBACK_RETURN_SPEED = 58;
|
||||
const KNOCKBACK_FORCE: Record<PaperBallChargeLevel, number> = {
|
||||
0: 0,
|
||||
1: 18,
|
||||
2: 32,
|
||||
3: 48,
|
||||
};
|
||||
|
||||
export function usePaperBallToss({
|
||||
roomId,
|
||||
@@ -21,9 +31,12 @@ export function usePaperBallToss({
|
||||
}: PaperBallTossOptions) {
|
||||
const activePaperBalls = ref<PaperBallFlight[]>([]);
|
||||
const hitPlayerIds = ref<number[]>([]);
|
||||
const paperBallKnockbacks = ref<Record<number, PaperBallKnockback>>({});
|
||||
const throwingAtPlayerId = ref<number | null>(null);
|
||||
const seenPaperBallIds = new Set<string>();
|
||||
const timers = new Set<number>();
|
||||
let knockbackAnimationFrame: number | null = null;
|
||||
let previousKnockbackFrameTime: number | null = null;
|
||||
|
||||
function schedule(callback: () => void, delay: number): void {
|
||||
const timer = window.setTimeout(() => {
|
||||
@@ -34,7 +47,87 @@ export function usePaperBallToss({
|
||||
timers.add(timer);
|
||||
}
|
||||
|
||||
async function throwPaperBall(targetPlayerId: number): Promise<void> {
|
||||
function animateKnockbacks(timestamp: number): void {
|
||||
const elapsed = Math.min(
|
||||
timestamp - (previousKnockbackFrameTime ?? timestamp),
|
||||
32,
|
||||
);
|
||||
const returnDistance = (KNOCKBACK_RETURN_SPEED * elapsed) / 1_000;
|
||||
const nextKnockbacks: Record<number, PaperBallKnockback> = {};
|
||||
|
||||
Object.entries(paperBallKnockbacks.value).forEach(
|
||||
([playerId, knockback]) => {
|
||||
const distance = Math.hypot(knockback.x, knockback.y);
|
||||
const nextDistance = Math.max(0, distance - returnDistance);
|
||||
|
||||
if (nextDistance > 0.1) {
|
||||
const scale = nextDistance / distance;
|
||||
|
||||
nextKnockbacks[Number(playerId)] = {
|
||||
x: knockback.x * scale,
|
||||
y: knockback.y * scale,
|
||||
};
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
paperBallKnockbacks.value = nextKnockbacks;
|
||||
previousKnockbackFrameTime = timestamp;
|
||||
|
||||
if (Object.keys(nextKnockbacks).length > 0) {
|
||||
knockbackAnimationFrame =
|
||||
window.requestAnimationFrame(animateKnockbacks);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
knockbackAnimationFrame = null;
|
||||
previousKnockbackFrameTime = null;
|
||||
}
|
||||
|
||||
function applyKnockback(
|
||||
playerId: number,
|
||||
directionX: number,
|
||||
directionY: number,
|
||||
chargeLevel: PaperBallChargeLevel,
|
||||
): void {
|
||||
const force = KNOCKBACK_FORCE[chargeLevel];
|
||||
|
||||
if (force === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const currentKnockback = paperBallKnockbacks.value[playerId] ?? {
|
||||
x: 0,
|
||||
y: 0,
|
||||
};
|
||||
let nextX = currentKnockback.x + directionX * force;
|
||||
let nextY = currentKnockback.y + directionY * force;
|
||||
const nextDistance = Math.hypot(nextX, nextY);
|
||||
|
||||
if (nextDistance > MAX_KNOCKBACK_DISTANCE) {
|
||||
const scale = MAX_KNOCKBACK_DISTANCE / nextDistance;
|
||||
|
||||
nextX *= scale;
|
||||
nextY *= scale;
|
||||
}
|
||||
|
||||
paperBallKnockbacks.value = {
|
||||
...paperBallKnockbacks.value,
|
||||
[playerId]: { x: nextX, y: nextY },
|
||||
};
|
||||
|
||||
if (knockbackAnimationFrame === null) {
|
||||
previousKnockbackFrameTime = null;
|
||||
knockbackAnimationFrame =
|
||||
window.requestAnimationFrame(animateKnockbacks);
|
||||
}
|
||||
}
|
||||
|
||||
async function throwPaperBall(
|
||||
targetPlayerId: number,
|
||||
chargePercentage = 0,
|
||||
): Promise<void> {
|
||||
if (
|
||||
targetPlayerId === currentPlayerId() ||
|
||||
throwingAtPlayerId.value !== null
|
||||
@@ -66,6 +159,7 @@ export function usePaperBallToss({
|
||||
},
|
||||
body: JSON.stringify({
|
||||
target_player_id: targetPlayerId,
|
||||
charge_percentage: chargePercentage,
|
||||
}),
|
||||
});
|
||||
|
||||
@@ -106,6 +200,9 @@ export function usePaperBallToss({
|
||||
typeof payload.id !== 'string' ||
|
||||
!Number.isInteger(payload.from_player_id) ||
|
||||
!Number.isInteger(payload.target_player_id) ||
|
||||
!Number.isInteger(payload.charge_level) ||
|
||||
payload.charge_level < 0 ||
|
||||
payload.charge_level > 3 ||
|
||||
seenPaperBallIds.has(payload.id)
|
||||
) {
|
||||
return;
|
||||
@@ -142,9 +239,12 @@ export function usePaperBallToss({
|
||||
targetRect.top + targetRect.height / 2 - boardRect.top - startY;
|
||||
const distance = Math.hypot(travelX, travelY);
|
||||
const arcHeight = Math.min(130, Math.max(55, distance * 0.22));
|
||||
const knockbackDirectionX = distance === 0 ? 1 : travelX / distance;
|
||||
const knockbackDirectionY = distance === 0 ? 0 : travelY / distance;
|
||||
|
||||
activePaperBalls.value.push({
|
||||
id: payload.id,
|
||||
chargeLevel: payload.charge_level,
|
||||
style: {
|
||||
left: `${startX}px`,
|
||||
top: `${startY}px`,
|
||||
@@ -163,6 +263,13 @@ export function usePaperBallToss({
|
||||
if (!hitPlayerIds.value.includes(payload.target_player_id)) {
|
||||
hitPlayerIds.value.push(payload.target_player_id);
|
||||
}
|
||||
|
||||
applyKnockback(
|
||||
payload.target_player_id,
|
||||
knockbackDirectionX,
|
||||
knockbackDirectionY,
|
||||
payload.charge_level,
|
||||
);
|
||||
}, PAPER_BALL_FLIGHT_DURATION - 80);
|
||||
|
||||
schedule(() => {
|
||||
@@ -183,11 +290,16 @@ export function usePaperBallToss({
|
||||
onScopeDispose(() => {
|
||||
timers.forEach((timer) => window.clearTimeout(timer));
|
||||
timers.clear();
|
||||
|
||||
if (knockbackAnimationFrame !== null) {
|
||||
window.cancelAnimationFrame(knockbackAnimationFrame);
|
||||
}
|
||||
});
|
||||
|
||||
return {
|
||||
activePaperBalls,
|
||||
hitPlayerIds,
|
||||
paperBallKnockbacks,
|
||||
throwingAtPlayerId,
|
||||
throwPaperBall,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user