mirror of
https://github.com/ericasch6/scrum-poker-internal.git
synced 2026-10-13 18:12:09 +00:00
105 lines
2.8 KiB
PHP
105 lines
2.8 KiB
PHP
<?php
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namespace App\Services\Rooms;
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use App\Enums\RoomStateChange;
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use App\Events\RoomStateChanged;
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use App\Models\Player;
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use App\Models\Room;
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use App\Models\User;
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use Illuminate\Support\Facades\DB;
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use Illuminate\Validation\ValidationException;
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class RoomParticipationService
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{
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public function __construct(
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private readonly RoomRealtimeStateService $realtimeState,
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) {}
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public function findByJoinCode(string $joinCode): ?Room
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{
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if ($joinCode === '') {
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return null;
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}
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return Room::query()
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->where('join_code', $joinCode)
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->first();
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}
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public function findExistingPlayer(
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Room $room,
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?User $user,
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mixed $sessionPlayerId,
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): ?Player {
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if ($user !== null) {
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return $room->players()
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->where('user_id', $user->id)
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->first();
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}
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if (! is_numeric($sessionPlayerId)) {
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return null;
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}
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return $room->players()->find((int) $sessionPlayerId);
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}
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/**
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* @param array{join_code: string, player_name: string} $data
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* @param array<string, mixed> $sessionPlayerIds
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* @return array{Room, Player}
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*/
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public function join(array $data, ?User $user, array $sessionPlayerIds): array
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{
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[$room, $player] = DB::transaction(function () use ($data, $user, $sessionPlayerIds): array {
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$room = Room::query()
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->where('join_code', $data['join_code'])
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->lockForUpdate()
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->firstOrFail();
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if ($room->isClosed()) {
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throw ValidationException::withMessages([
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'join_code' => 'Dieser Raum ist geschlossen.',
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]);
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}
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$player = $this->findExistingPlayer(
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$room,
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$user,
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$sessionPlayerIds[$room->id] ?? null,
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);
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if ($player === null) {
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$player = $room->players()->create([
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'user_id' => $user?->id,
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'name' => $data['player_name'],
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'is_moderator' => false,
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'last_seen_at' => now(),
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]);
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} else {
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$player->update([
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'last_seen_at' => now(),
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'inactive_at' => null,
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]);
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}
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$room->update([
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'last_activity_at' => now(),
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'state_version' => $room->state_version + 1,
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]);
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return [$room, $player];
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});
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RoomStateChanged::dispatch(
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$room->id,
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$room->state_version,
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RoomStateChange::PlayerJoined,
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$this->realtimeState->for($room),
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);
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return [$room, $player];
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}
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}
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