fix(KAN-71): use interactive WebKit navigation gestures
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This commit is contained in:
2026-09-29 08:02:10 +02:00
parent 386b25858b
commit 1cf7524a7b
16 changed files with 110 additions and 499 deletions
@@ -24,7 +24,7 @@ func installIOSWorkspace() {
}
}
final class WorkspaceViewController: UIViewController, WKNavigationDelegate, WKUIDelegate, UITextFieldDelegate, UIGestureRecognizerDelegate {
final class WorkspaceViewController: UIViewController, WKNavigationDelegate, WKUIDelegate, UITextFieldDelegate {
private let defaults: UserDefaults
private let serverKey = "ios.activeServer"
private(set) var server: WorkspaceServer?
@@ -40,9 +40,6 @@ final class WorkspaceViewController: UIViewController, WKNavigationDelegate, WKU
private let connectButton = UIButton(type: .system)
private let resumeButton = UIButton(type: .system)
private let toolbar = UIToolbar()
private var gestureStart = CGPoint.zero
private var gestureAllowed = false
private var gestureRevision = 0
private var appearance: UISegmentedControl!
init(defaults: UserDefaults = .standard) {
@@ -216,17 +213,8 @@ final class WorkspaceViewController: UIViewController, WKNavigationDelegate, WKU
let webview = WKWebView(frame: .zero, configuration: configuration)
webview.navigationDelegate = self
webview.uiDelegate = self
// Native WebKit swipes can skip async pushState entries. One edge recognizer
// owns each gesture and traverses the same history that Inertia restores.
webview.allowsBackForwardNavigationGestures = false
webview.allowsBackForwardNavigationGestures = true
webview.scrollView.bounces = false
for edge: UIRectEdge in [.left, .right] {
let gesture = UIScreenEdgePanGestureRecognizer(target: self, action: #selector(navigateGesture(_:)))
gesture.edges = edge
gesture.delegate = self
webview.addGestureRecognizer(gesture)
webview.scrollView.panGestureRecognizer.require(toFail: gesture)
}
webview.accessibilityIdentifier = "workspace"
webview.translatesAutoresizingMaskIntoConstraints = false
webview.isHidden = true
@@ -285,45 +273,6 @@ final class WorkspaceViewController: UIViewController, WKNavigationDelegate, WKU
workspace?.isHidden = false
}
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
guard gestureRecognizer is UIScreenEdgePanGestureRecognizer, let webview = workspace else { return false }
gestureStart = touch.location(in: webview)
gestureAllowed = false
gestureRevision += 1
let revision = gestureRevision
webview.evaluateJavaScript("window.__kanbanNavigation?.canSwipe(\(gestureStart.x), \(gestureStart.y)) === true") { [weak self, weak gestureRecognizer] result, _ in
guard let self, self.gestureRevision == revision, self.workspace === webview else { return }
self.gestureAllowed = result as? Bool == true
// Release the scroll view immediately when a board, field or overlay owns the touch.
if !self.gestureAllowed, gestureRecognizer?.state == .possible { gestureRecognizer?.state = .failed }
}
return true
}
func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
guard let edge = gestureRecognizer as? UIScreenEdgePanGestureRecognizer,
let webview = workspace, !webview.isHidden, gestureAllowed else { return false }
let velocity = edge.velocity(in: webview)
return abs(velocity.x) > abs(velocity.y)
&& (edge.edges == .left ? webview.canGoBack && velocity.x > 0 : webview.canGoForward && velocity.x < 0)
}
@objc private func navigateGesture(_ gesture: UIScreenEdgePanGestureRecognizer) {
guard gesture.state == .ended, let webview = workspace else { return }
let direction = gesture.edges == .left ? -1 : 1
let distance = gesture.translation(in: webview).x * CGFloat(-direction)
let velocity = gesture.velocity(in: webview).x * CGFloat(-direction)
guard distance > webview.bounds.width * 0.25 || (distance > 30 && velocity > 500) else { return }
navigateHistory(direction, from: gestureStart)
}
func navigateHistory(_ direction: Int, from point: CGPoint) {
guard let webview = workspace,
direction == -1 ? webview.canGoBack : webview.canGoForward else { return }
let script = "if (window.__kanbanNavigation?.canSwipe(\(point.x), \(point.y))) window.__kanbanNavigation.step(\(direction))"
webview.evaluateJavaScript(script, completionHandler: nil)
}
func webView(_ webView: WKWebView, decidePolicyFor action: WKNavigationAction, decisionHandler: @escaping (WKNavigationActionPolicy) -> Void) {
guard webView === workspace, let url = action.request.url else { decisionHandler(.cancel); return }
guard server?.allows(url) == true else {